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Standard mode

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In this chapter, we’ll delve into the user interface of DataMesh One in standard mode, as well as the features it contains. You’ll learn how to navigate and use DataMesh One in standard mode, including resource positioning, resource editing, and opening resources and scenes.

User interface

Main interface


The Resources tab contains all the folder directories and resource files that your account has access to. These resource files include 3D models, scenarios, images, PDF files, and more. The resource type of each file is indicated in the top-right corner of its respective resource file.

The following figure shows the toolbar found in the Resources tab:


The Event tab is used to manage all the events that the current account has access to. In the Event tab, you can browse the event list, view event details, participant information, and scenarios. If you are the creator of the event, you can also edit the event.

The following figure shows the toolbar of the Events tab:


DataMesh One provides access to scene files that are created in FactVerse Designer. A user who has permissions for the scene function can view the scene interface directly in the application. The scene tab contains all folder directories and scene files that the current account has access to.


Clicking on the gear icon on the top right takes you to the application’s settings, where you can find general settings like account, browse mode, appearance, language, watermark, cache, and features such as uploading logs to our servers.

Browse Mode: If a user has the authority to toggle between the standard and training modes, the interface will default to the training mode. However, the user can adjust this default by altering the browsing mode settings. If the user have access to only one mode, this option to switch will not be displayed in the settings.

Language:  DataMesh One supports Simplified Chinese, English, Japanese and Traditional Chinese.

Appearance: This option allows the user to swap between the light mode and dark mode interface. The default appearance is Light.

Rendering Quality: To adapt to different device performance, DataMesh One provides six different rendering quality options. Increasing the quality can optimize screen aliasing, ripple, and shadow effects.

Position Reference: The position reference setting aligns the content displayed by DataMesh One in positioning mode with the target object in the real world to achieve positioning effects.

    • Current Frame: Positioning is based on the current playback content of the scenario.
    • First Frame: Positioning is based on the first frame of the first scene of the scenario. For example, if A is added in the positioning mode of the DataMesh Studio scenario, A will be displayed for positioning under the initial positioning settings.

Watermark: Supports turning the watermark on/off. (Trial accounts and demo mode do not support turning off the watermark).

MR: This toggles the viewing modes between Mixed Reality (MR) and 3D. When using DataMesh One on mobile devices, MR mode is enabled by default, and you can switch to 3D viewing mode by turning off the MR switch in the settings. When using DataMesh One on a PC, only 3D mode is supported, and MR mode is not supported.

Cache: This allows you to clear the cache of either the entire system or resources that have not been accessed in thirty days. Doing this is a good way to increase performance when necessary.

Sort List: List Sorting: The list sorting function allows users to sort resources, scenes, and events according to different criteria, making it easier to find and manage resources, scenes, and events.

Help: Interface elements that assist users in understanding specific features or completing particular tasks. They typically appear in the form of prompts, explanations, or examples to provide guidance and assistance with user operations. You can enable or disable the feature to control the display of help information in DataMesh One.

Logs: DataMesh One supports uploading the latest seven logs.

Log out: Click the Logout button to log out of the account and return to the login page.

Open resources

In the Standard Mode of DataMesh One, you can view 3D models, 2D resources, scenarios, and other content in the Resources tab.

Before opening resources, please make sure your device is connected to a stable network, otherwise it might take a while for larger 3D models to load.

In the Mixed Reality (MR) viewing mode, resources can be placed and viewed through your device’s camera and can be moved via our application’s Position Mode. For more information, please refer to our Resource positioning article.

In 3D viewing mode, resources will automatically appear in front of your view. You can rotate, zoom, and move the resources using gestures or joysticks to better observe and experience. If you need to edit the position, rotation angle, scale, or transparency of a resource, you can enter Edit mode to perform the operation. For more information, please refer to Resource editing.

3D models

Please follow the following steps to open 3D models from the resources list:

1. In the Resources interface, navigate to the folder containing the 3D models. If you know the name of the file, you can search for it with the search bar at the top.

2. Click on the 3D model file you want to view in the resource list, which will start the downloading process.

    • In MR viewing mode, the model center is placed at (0, 0, 0) and you will enter position mode. Move your mobile device and click on the blank space in the screen to place the model.
    • In 3D viewing mode, the model will automatically appear in front of your view after it is loaded.

3. If you need to adjust the position of a model that has already been placed, you can click the position button to reset the position. For more information, please refer to Resource positioning.

4. If you need to adjust the position, rotation angle, scale, or transparency of the model, you can enter Edit mode for editing. For more information, please refer to Resource editing.

2D resources

The standard mode of DataMesh One also supports opening 2D resources such as images, videos, and PDF files. The opening process is the same as for 3D models, and they start out in the environment, but can be incorporated into the HUD (Head-up Display) for convenient viewing and operation by the user.


After opening an image, you can minimize, hide, and view the image in full screen.

    • : Minimize. Clicking on this option will minimize the resource and fix it in the upper right corner of the screen for convenient viewing at any time.
    • : Hide. Clicking on the Hide icon will hide the image. After hiding the image, a Show icon will appear. Clicking on the Show icon, the image will be displayed again.
    •  : View in full screen.
    • : Unminimize. Select the image in the minimized state in the upper right corner of the screen, and then click to unminimize the image.


After selecting a video, you can use the control buttons to play, pause, fast forward, rewind, adjust the progress bar, and control the volume.

After clicking on the minimize icon, the video will minimize and be fixed to the upper right corner of the screen. You can click on the minimized video and use the control buttons to play, pause, fast forward, rewind, and adjust the video progress. You can also unminimize the video or watch the video in full screen.


The standard mode supports operations such as page turning, minimizing, and hiding PDF files.

Clicking the minimize icon will minimize the PDF file and fix it to the upper right corner of the screen. You can click on the minimized PDF file and choose to turn pages, deselect minimize, or read in full screen mode.


Scenario playbacks are one of the highlights of our application. Through scenarios, users can create and view complex tutorials, training guides for workers, and much more. Here’s how to open scenarios in the standard mode of DataMesh One.


1. Click on the folder where the scenario is located in the Resources tab.

2. Click on the scenario you want to play, which will start the downloading process.

3. After opening the scenario, you can manipulate the properties and position of the models and other resources using the Position and Edit Modes. For more information, please refer to the Resource Positioning and Resource Editing articles.

4. Click on the Stage List button to open a list of all the stages found in the scenario. Selecting one of the stages will cause the object to change states into the one that you selected.

Scan QR code to open resources

Standard mode also supports opening resources by scanning the code. Here are the steps:

1. On FactVerse, go to the Resources page in the Digital Assets module, navigate to the model or scenario file you want to view and open it.

2. Click on the QR icon at the top right. Users with permission to access the corresponding directory can use the standard mode of DataMesh One to scan the QR code, open and view the resource quickly.

In the standard mode of DataMesh One, click on the scan button , and scan the QR code generated in the previous step, which will then load and open the model or scenario.

View resource information

In the standard mode of DataMesh One, an information pane is provided to help users view resource information and better understand the content in the scene. Through the information pane, users can obtain the following resource-related information:

    • Resource name: Displays the name of the resource, helping users quickly identify the selected resource.
    • Model properties: Provides related information such as model attributes and node attributes. The information contained within these properties can help users understand the characteristics and structure of the model.
    • Engineering Information: Engineering information in the BIM file properties includes display options, identity data, constraints, dimensions, and other metadata. These details are used to describe elements in architectural design, such as door types. Display options can define the appearance of doors, such as color and line styles. Identity data can include the name, number, and material information of the door, used for annotations and identification. Constraints ensure the correct placement of doors within walls and alignment with other elements. Dimensions represent the width, height, and thickness of the door, providing size-related information.


1. In the case of opening a resource or playing an event, select the resource to be viewed in the scene.

2. Press the Info button on the right side to expand the resource information pane.

3. In the resource information pane contains more details, such as model name and node name.

4. To collapse the resource information pane, press the Info button again.

Resource positioning

In MR mode, you can accurately position resources, including adjustments for location, distance, height, and angle, to ensure that resources are precisely placed where needed.

Joystick controls

Utilizing the touchpad joystick controls can adjust the position, distance, height, and angle of resources with a greater degree of accuracy and precision.


1. After completing the placement of resources, you can click on the Position button .

2. After entering Position mode, the touchpad joystick controls are used by default.

3. (Optional) Set the precision for each displacement or rotation in the joystick adjustment:

a. Click the More functions button to open the More functions panel.

b. Click the Adjust function button to open the Set click accuracy window.

    • Move: Adjusts the unit size of each movement. The default unit is 2 centimeters (cm)millimeters (mm), but users can change the number and select different unit types such as millimeters (mm), decimeters (dm), or meters (m). By adjusting the unit size, users can achieve precise position adjustments.
    • Rotate: Users can adjust the angle of each rotation. The default angle is 3 degrees (3˚), but users have the flexibility to customize the rotation angle for more precise adjustments.

c. Set the movement sensitivity or rotation precision according to specific requirements, then click Apply to complete the setup.

4. When using the touchpad joystick controls, in addition to using the left joystick to control the resource’s horizontal movement, you can also use the right joystick to control the resource’s vertical movement and orientation angle.

5. Click to complete the resource positioning.

Gaze mode

In Gaze Mode, resources follow the center of the device’s camera and can be placed by tapping on the screen when the white grid is located at the desired location. This allows for faster placement of resources in a mixed reality space.

When opening a resource, you will enter Gaze Mode by default. After placing the resource, if you need to place a virtual object using the camera again, you can follow these steps:

1. Select the Position button to enter the position mode.

2. Select the Gaze Mode button   to enter Gaze mode.

3. After entering Gaze Mode, move the camera when the white grid is at the desired location, then tap anywhere on the screen to place the resource.

4. Click on the button to complete positioning.

QR code positioning

By scanning the QR code while positioning virtual objects, you can place them into the mixed reality world with more precision, ensuring that they correspond to the real-world physical environment. For example, in an exhibition, you may need to precisely place a virtual exhibit in the same location as a real exhibit, which enables visitors to observe the virtual exhibit’s effect in the real environment. Note: QR code positioning only supports object positioning in the scenario.

The steps for scanning the code to position are as follows:

1. On FactVerse, go to the Resource page in the Digital Twin module and find the scenario file you need.

2. Open the Resource details window and download the locating code.

3. Place the downloaded QR code in the target position.

4. Open scenario in the resources list on DataMesh One.

5. Click on the Position button  to enter position mode.

6. Click  button to scan QR code.

7. Scan the QR code placed in the target position to complete scenario positioning.

8. Click on to complete resource positioning.

Resource editing

To facilitate playback and viewing experience, the edit mode can be used to adjust the position, size, rotation angle, and transparency of models, sub-objects, tools, and other resource content in the scenario.

Edit mode setting

1. After opening the resource, you can enter Edit mode by clicking on the Edit button .

2. Then, press the Settings button to open Edit Mode Settings.

Input type: There are two input types in edit mode, Touchscreen Gesture and Touchscreen Joystick. You can switch between the two types here.

Dimensional Movement: This setting is unique to touchscreen gesture inputs. Dimensional Movement allows users to move virtual objects in straight lines across the three dimensions (X, Y, and Z) for extra precision. Three cones will appear around an object’s central point, each corresponding to an axis, and by pressing and dragging a cone you will be able to move objects across only that axis.

Resources properties: In this section, you can adjust the opacity and zoom ratio of the resource, as well as further adjust the accuracy through the settings of advanced options.

Gesture operation

You can adjust the position, size, and rotation angle of objects or sub-objects by using touchscreen gestures. This input type is more flexible, quick, and intuitive than using the joysticks, and is designed for devices that have a touchscreen.

Here are the detailed steps for using touchscreen gestures on a mobile device:

1. After completing the placement of a resource, press the Edit icon to enter Edit Mode.

2. Press the settings button to enter Edit Mode Settings and select the Touchscreen Gesture.

3. Select the object to be edited, and a blue highlight border will appear around the object. Use gesture controls to move, scale, and rotate the object.
a) Movement: Press and drag anywhere inside the border to move the object.
b) Resizing: Press and hold any corner of the border, which will create a blue square, then drag the square to increase or decrease the size of the object.

c) Rotation: Press and hold the center of any of the lines that make up the border to create a blue sphere, then drag the sphere to rotate the object.

Joystick operation

Utilizing the touchpad joystick controls can more accurately adjust the position, distance, height, and angle of resources with a greater degree of accuracy and precision.


1. After completing the placement of the resource, click on the Edit button to enter the edit mode.

2. After entering the edit mode, select Touchscreen Joystick. You can also adjust the sensitivity, rotation angle, and other parameters of the joystick by adjusting the Movement Sensitivity.

3. Click to select the object to be edited, and a blue highlight border will appear around the object.

4. Use the joystick to move and horizontally rotate the object.

Open scene files

When you have the necessary permissions for the scene function in your enterprise, you can open scene files accessible to you in DataMesh One using the following steps in MR mode:

The steps to open a scene file in MR mode are as follows:

1. On the main interface, click on the Scene tab to enter the scene interface.

2. In the Scene interface, browse and open the folder containing the target scene file. Scroll through the folder’s contents using the dropdown scrollbar, locate the scene file you want to play, and click to open the scene file.

3. After opening the scene file, move the camera (field of view) to recognize the environment and automatically place resources.

4. You can click the positioning button to enter the joystick adjustment mode.

5. In joystick adjustment mode, or by switching to gaze mode, adjust the position of the scene. Once the resource placement is complete, click to finish scene position adjustment. For more information on resource positioning, please refer to the relevant instructions for Resource positioning.

6. After completing the scene position adjustment, enter scene playback mode. You can move the camera to roam the entire scene.


The Events function in the standard mode of DataMesh One provides users with rich AR experience and collaboration functions, allowing users to create and participate in immersive AR events.

Here is a description of the Events function:

    • New Event: With the standard mode of DataMesh One, users can create new virtual reality events. When creating a new event, users can set basic information such as the name and valid date of the event and set the scenario for the AR scene. The scenario defines the scenes, roles, actions, and interaction processes in the event.
    • Event management: As the creator and owner of the event, users can manage the event. This includes deleting events, changing event scenarios, and more. The event management function enables users to flexibly control and customize the event.
    • Play event scenarios: The event creator can guide the event by playing the scenario of the event. During the event, the event creator can gradually play the scenes and guide participants to complete various tasks and experiences according to the scenario.
    • Participate in events: The standard mode of DataMesh One allows users to participate in virtual reality events created by others. Users can select events of interest from the event list and enter the event scene through devices such as HoloLens, mobile phones, and tablets. Event participants can watch the scenario, but do not have permission to play the scenario. This provides convenience for observing, learning, and sharing events.

Create events

Users with collaboration creation permissions can create events.


1. Click the add button in the event list to go to the New Event interface.

2. In the New Event interface, fill in the Event Name (default format yyyy-mm-dd hh:mm: ss) and select the event’s Validity Period.
3. Click the Create button to open the event setting interface.
4. In the event setting interface, click Add button.

5. Open the folder where the scenario is located, select the scenario, and click Save to add the scenario to the event.

6. After the scenario loading is completed, the event is created successfully.

Change event scenarios

The steps to change event scenarios are as follows:

Note: Only the owner of the event has permission to edit the event.

1. Click on the event in the event list to enter the event details page.

2. On the event details page, click the Change Scenario button.

3. Select one scenario to replace the existing scenario.

4. After editing is complete, click the “<” button in the upper left corner to exit the event details page and return to the event list page.

Play events

To play a created scenario in the event details page, follow these steps:

1. Select the event to be played in the event list and enter the event details page.

2. Wait for the models in the event to download and load.

3. After all participants are ready, the creator of the event can click the Play button to start playing the scenario.

4. Place the models and adjust their position and orientation to ensure that the scenario can be played in the correct scene. For more information on placing models and adjusting their position, please refer to the Resource Positioning.

5. Click the Stage List button to open the scenario’s Stage List. Click the scene name in the list to play the scene on a single page.

6. After the scenario is finished playing, click the “<” button in the upper left corner to exit the event.

Note: During the collaborative event demo, if the host exits the event, all participants and the host will return to the event preparation page. If a participant exits the event while the host remains, the participant will directly return to the event interface.

Delete events

The creator or owner of the event can delete it. The specific steps to delete an event are as follows:

1. Log in to the FactVerse platform.

2. Go to Collaboration > Event Management page.

3. In the event list, find the event you want to delete and click the corresponding delete button .

4. In the prompt window, click Confirm to confirm the deletion of the event.

Other functions

Adjust scene viewing angle

When browsing in 3D mode, you can adjust the viewing angle by using the following methods:

On PC:

    • Rotate the scene: Hold down the right mouse button at any position in the scene, then move the mouse left or right to horizontally rotate the scene for a full view of the model.
    • Pan the scene: To move left, right, forward, or backward in the scene, click on a blank space in the scene, hold down the left mouse button, and drag the mouse to the left or right of the screen or up and down on the screen. You can also hold down the mouse wheel and drag the mouse in the direction you want to pan. This operation can avoid selecting any characters with the left mouse button, and the wheel can only be used to drag the scene.
    • Zoom in and out of the scene: To zoom in and out of the scene, you can use the mouse wheel button, scroll up to zoom in, and scroll down to zoom out.
    • Raise and lower the scene: To raise and lower the scene, you can hold down the Shift key and the left mouse button and move up or down on a blank space in the scene to lower or raise the scene.

On mobile devices:

    • Rotate the scene: Tap any position in the scene with your finger, then use a single finger to swipe horizontally to rotate the scene.
    • Gesture zooming: Through gestures, pinch or spread with two fingers in space to zoom in or out of the scene.
    • Pan the scene: You can pan the scene by sliding two fingers on the screen.

Offline mode

When the network condition is poor, after a period of network request, an Offline Mode button option will appear. You can switch to Offline Mode to view previously downloaded models or scenarios and play and use them normally.

After clicking on Offline Mode, the resource list will display all local content. Note: Search, filter, and scan functions are not supported in offline mode.

When the internet is connected, you can choose Click to reconnect to switch back to online mode.

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