Acceptance of work

Users can create annotation tasks in the Acceptance of Work module and associate them with architectural scenes. They can view, export, and delete annotation records for that architectural scene.

Create annotation tasks

The steps to create a new annotation task are as follows:

1. On the Annotation Task Management page, click the New button to open a new window.

2. In the New window, fill in the task name and associate it with an architectural scene.

3. Click the Confirm button to complete the creation of the annotation task.

View annotation task record

On the Annotation Task Management page, click the details button corresponding to the annotation task you want to view to open the Annotations page for that task.

On the Annotations page, you can view all the annotations for that architectural scene, sorted by default in descending order of creation time. Clicking on the attachment name allows you to view attachment images.

Filter annotations: Click the filter button on the Annotations page to filter records by creator, creation time, or category.

Exporting annotations: Click the Export Excel button on the Annotations page to export all annotations.

Delete annotations: On the Annotations page, click the delete button corresponding to the annotation you want to delete, and click Confirm in the pop-up window.

Function introduction

Note: Supported file formats include RVT files (Revit 2021 – Revit 2023).

Specific steps:

1. Log in DataMesh FactVerse Services platform.

2. Select Digital Assets from the function module, then click on Resources library to access the Resources library page.

3. On the Resources library page, click the Upload button to upload an RVT file from your local device.

4. Alternatively, you can import RVT files into the resource library via BIM360. Note: company administrators need to configure Autodesk BIM360 accounts in the enterprise management module for users within the enterprise tenant to utilize the BIM360 import resource feature.

To better manage your large spatial data, you need to define an architectural scene to store resources and inspection records. In this phase, you will create a usable architectural scene and learn how to import and process your scene resources.

1. On the DataMesh FactVerse Services platform, navigate to Digital assets> BIM data in the feature module navigation bar to access the BIM data page.

2. In the BIM data page, click New to open the New window.

3. Fill in the architectural scene information in the new window and click the Confirm button when completed.

4. In the BIM data page, click architectural scene details button  to enter Architectural Scene Detail page.

5. Click the Import from resource button to open the resource selection window.

6. In the Select the resource window, choose the previously uploaded RVT file to import it into this architectural scene.

7. When you need to construct an architectural scene based on a set of RVT files, sequentially import multiple RVT files into this scene.

8. Refresh the page to view the latest file status. When the file upload is complete, the file status changes from “Local uploading” to “Pending processing.”

9. Select the RVT file, click the Process Files button, and confirm the prompting consumption of processing counts to convert the RVT file into a resource that is usable in the DataMesh Inspector.

During the processing, the file is in a non-selectable state, and the state displays as “Processing.”

10. Refresh the page. When the file state shows “Processing Completed,” the RVT file is processed into a ZIP format file.

11. Select the processed ZIP file, click the Rebuild button, and confirm in the information window to accelerate and package the architectural scene file.

12. During the building process, the file status shows “Accelerating.” Refresh the page. When the status displays “Acceleration Completed,” the file is successfully built, and you can open this building scene using DataMesh Inspector.

In DataMesh Inspector, the Roaming mode allows users to freely navigate and explore the building scene to view different parts of the model and conduct inspections. Roaming mode helps users gain a better understanding of the architectural design and structure in the Virtual Building Information Model (BIM).

1. Log in DataMesh Inspector.

2. On the Architectural Scene homepage, click the desired scene. If no QR codes are added for positioning, the scene will open in Roaming mode by default. If QR codes are added, you can choose to open the scene in Roaming mode when accessing it.

3. Roam within the architectural scene using two joysticks and up-down arrows to adjust the camera height in Roaming mode.

    • Horizontal movement: Use the left joystick to pan and zoom the camera view horizontally, moving the camera position on the horizontal plane. By sliding the joystick, you can move the camera left, right, forward, and backward to explore different areas of the architectural scene.
    • Rotation and observation: Utilize the right joystick to rotate the camera, changing the viewing angle. This allows you to inspect the architectural model from various perspectives for a better understanding of its structure and design.
    • Adjust camera height: The up-down arrow buttons are typically used to adjust the camera’s height. This enables you to move up and down within the architectural scene to view different floors or heights of the structure.

In Roaming mode, you can add positioning QR codes for inspection areas. By configuring these designated QR codes, you can quickly switch the camera position to specific locations in Roaming mode. Moreover, you have the option to utilize these QR codes to place the corresponding architectural scene model in its real-world location, viewing the architectural scene in MR mode.

1. After opening the architectural scene, when roaming to common locations such as entrances, passages, or rooms, click the QR code list button  in the left-side functional navigation to expand the QR list.

2. To add a new QR code, click on the + Add button at the top, and a QR code icon will promptly appear at the center of the screen.

3. The QR code will automatically attach to the nearest model based on the camera’s position and angle. Use the joystick and the up-down arrows on the right to fine-tune the QR code’s placement to a recognizable location. Confirm its placement by clicking on the Drop button.

4. After placing the QR code, a pop-up window will appear for naming. It is recommended to provide a distinctive name for each QR code to facilitate easy identification of different locations.

5. In the QR list, you can perform various operations on the added QR codes, including renaming, adjusting positions, and deleting as needed.

6. In the QR list, you can perform various operations on the added QR codes, including renaming, adjusting positions, and deleting as needed.

In DataMesh Inspector, you can view 2D resources or 3D resources (2D reference drawings, images, 3D reference models) from the FactVerse Services platform’s resources and add them as auxiliary resources to components in the scene.

1. Click the resource button  in the upper right corner of the screen to access the resource library.

2. Click on the resource thumbnail to display Add to the architectural scene.

3. Click Add to the architectural scene to incorporate the resource into the scene. An information panel for the resource appears in the center of the scene, with a prompt to “Click on any component to attach.”

4. Adjust the viewing angle to the component where you want to add the resource: In Roaming mode, use the joystick to adjust the view and position; in MR mode, move with the handheld mobile device, and component models will continuously load into the field of view. The incomplete information panel for added resources will move with the scene, always remaining in the center of the screen.

5. To add the resource to a specific component in the scene, select the desired component, and proceed by clicking the Drop button on the resource’s information panel. Note: Ensure that you complete the addition of the current resource before attempting to add the next one.

6. After adding the resource, the attached resource panel and anchors are visible on the selected component.

7. Click on the resource panel to enter the resource’s editing mode. You can reattach the resource to other components, view resource details, or remove the resource from the current scene.

When QR codes are already present in the architectural scene, you can enter MR mode to view the architectural environment by scanning these QR codes.

1. Download and print Inspector Marker.

2. When back on the main page, click on the architectural scene again and choose a mode and QR code to navigate to the position  in the scene. For instance, to reach the office entrance in MR mode, select the corresponding QR code and proceed to enter MR mode.

3. Place the prepared marker at the corresponding location on-site. Align the scanning frame with the QR code to complete the recognition process.

4. While in MR mode, navigate using the handheld mobile device. Component models will seamlessly load into your field of view, aligning with your actual on-site location.

5. If you wish to return to a previously selected target component while moving, simply click the Focus button . An arrow pointing to the target component will appear on the screen, allowing you to move the camera easily following the arrow’s guidance and locate the target component.

6. Click on any component model to expand its data panel, displaying engineering information of the component.

7. Click the component annotation button  to expand the component annotation panel.

Through this panel, you can click  to add text and image records, as well as change the color of the selected component, and describe any issues present.

The collaborative annotations feature supports viewing and commenting on annotations made by other team members during the inspection process. Simultaneously, the annotation browser greatly enhances the visualization of annotations.

Create annotations

1. In the scene, select the component and click annotation button  to open annotation information panel.

2. On the annotation information panel, click the add annotation button  to open annotation window.

3. In the annotation window, input content or add a screenshot to create an annotation for the component. It is required to fill in either the annotation content or a screenshot. If neither is provided, the Done button will be grayed out.

4. Click Done to complete the annotation addition.

Delete annotations

1. In the component information panel, click on the annotation you want to delete to open the Annotation window.

2. In the annotation window, click the Delete button.

3. Click the Confirm button to confirm the deletion of the annotation.

Add annotation comments

The annotation comment feature supports viewing comments from other personnel and leaving comments during the inspection process.

1. Select the component, click on the component annotation button  to open the component annotation panel.

2. In the component annotation panel, click on the comment button  for the target annotation.

3. Enter the content in the comment box and click Send to comment on the annotation.

4. After leaving a comment, the new comment information will be displayed below the annotation.

Enable annotation browser

Click the annotation browser button  to view annotations in the architectural scene. Then component annotation information is presented in the form of bubbles, displaying all annotation information within the user’s field of view. Long-press on the annotation information, when it turns blue, you can drag and relocate it to another position.

You can review the content of annotations in the Annotation tab of homepage. Users can switch to the architectural scene mode to view, modify, or add annotation content as well.

The specific steps for retrospective inspection are as follows:

1. Place the printed marker in the inspection area at the site.

2. Press on the target architectural scene in the architectural scene list on the annotation homepage.

3. Press View in the architectural scene to enter roaming mode.

4. Click the MR mode switch button, scan the locator code placed at the site, and enter MR mode.

5. Conduct the inspection:

a). In the architectural scene, click on the resource information panel to open and view auxiliary information added to the scene.

b). Adjust the transparency of the scene model for better inspection contrast.

c). Press a component, select the component annotation panel, and then add component annotations. For more information, refer to Collaborative annotations.

d). On the component annotation panel, press the annotation information to be deleted, open the annotation window.

e). Press the color option to mark the selected component with a color.

f). Click on the added annotation title to modify the annotation content.

6. After completing the inspection, click the top-left corner to return.

In the FactVerse Services platform, navigate to Acceptance of Work > Annotation Task Management page to view and manage various annotations. The annotation list supports exporting record content in Excel format.

1. On the Acceptance of Work > Annotation Task Management page in the FactVerse Services platform, click the New button.

2. In the New window, fill in the annotation task name, associate it with the architectural scene of the annotation task, and click the Confirm button after completion.

3. On the Annotation Task Management page, click the details button corresponding to the task you want to view, opening the Annotations page.

4. On the Annotation page, click the Export Excel button to download the annotation record file to your local device.

5. Open the annotation record file to view the annotations.

When the network is poor, after a period of unsuccessful network requests, it will automatically switch to offline mode. In offline mode, you can open scenes that you have accessed before.

Newly created annotations in offline mode will be saved locally.

To return to the homepage, you can click Reconnect to attempt to reconnect to the network.

User interface

Settings

Language: You can switch the interface language to Simplified Chinese, English, Japanese, and Traditional Chinese.

Rendering quality: You can choose different rendering quality levels to adjust the clarity and level of detail in model rendering.

    • 1 (Lowest Quality): The most basic rendering level, ideal for quickly viewing the model or when the device performance is limited.
    • 6 (Highest Quality): The best image quality and detail display, but it may significantly impact software performance.

Logs: DataMesh supports uploading the latest seven logs.

Account: Click the Logout button to log out of the account and return to the login page.

Homepage of architectural scene

Annotation

Press one of the architectural scenes to enter the annotation page.

In the architectural scene interface, when you first open it, you will find yourself in roaming mode by default. Once you have added QR codes, you can choose to open the architectural scene in MR mode (Mixed Reality).

Roaming mode

In roaming mode, the control tools for scene navigation include the following: These control options allow you to roam freely through the architectural scene and adjust the viewing angle and camera height as needed for a better observation and experience.

    • Horizontal movement joystick: Positioned in the bottom left corner, this joystick lets you move the camera horizontally in different directions across the architectural scene. Simply slide the joystick to move the camera accordingly.
    • Viewing angle joystick: Similar to the horizontal movement joystick, the one in the bottom right corner is used to rotate the camera, altering your viewing angle.
    • Up and Down Arrows: Additionally, there are arrows on the interface for adjusting the camera’s vertical position. Use these buttons to raise or lower the camera, changing the height of your perspective.

MR Mode

Geometry

Geometry refers to the structural hierarchy of all components in the architectural scene. When you select a particular component model, it becomes visible, and deselecting it hides it. For instance, some walls situated in construction paths might be built in the later stages. During inspection, it is important to hide these yet-to-be-constructed walls for a clearer view. Therefore, selectively hiding certain components becomes essential.

QR code list

The QR code list comprises positioning QR codes in the architectural scene. Users can create more QR codes to quickly “land” on the target position.

You can edit and add QR codes in the QR code list.

List of annotations

The annotation list documents the records, marks, and annotation content for each component. The list is categorized into two panels: My Annotations and All Annotations.

My annotations: Displays annotations created by the user.

    • Annotation positioning button: To locate the corresponding component, simply click the button. In roaming mode, switch the view to the recorded component’s location by clicking the positioning button for an annotation. In MR mode, clicking the positioning button will reveal a navigation arrow in the scene, guiding you to the recorded component’s location.
    • View comment button: denotes that the annotation has comments, and a red dot in the upper right corner acts as a notification for new comments.

All Annotations: Shows annotation names and the creator’s icon (displaying the user’s initials or the first character of their Chinese name).

    • Annotation positioning button: To locate the corresponding component, simply click the button. In roaming mode, switch the view to the recorded component’s location by clicking the positioning button for an annotation. In MR mode, clicking the positioning button will reveal a navigation arrow in the scene, guiding you to the recorded component’s location.
    • View comment button: denotes that the annotation has comments, and a red dot in the upper right corner acts as a notification for new comments.

Resource list

The Resource List interface provides easy access to all 2D and 3D resources in the FactVerse service platform resource library. This includes 2D reference drawings, images, and 3D reference models. You can select and add desired resources from the list to enrich and support your scenes. For more details, refer to the section on Add auxiliary resources.

Component information panel

In the architectural scene, selecting a component highlights its edges, and simultaneously, an information panel pops up displaying the BIM (Building Information Modeling) data information of the component.

Component annotation panel

In the architectural scene, when you select a component, click the annotation button in the toolbar on the right. This action will open the annotation panel for the component, allowing you to view, add, edit, and delete annotations, as well as make comments for the annotations.

Login

On the login interface of DataMesh Inspector, use your account and password to log in.

Steps

1. Open the Login interface of DataMesh Inspector.

2. Press the gear icon to open the setting interface.

3. In the DataMesh FactVerse settings, select the server that belongs to the organization. If your organization uses a private server, you need to set a service code before logging in. The steps to set a service code are as follows:

a). Press more option icon as shown in the picture.

b). In the popup, enter the private server’s code.

c). Press Confirm to complete the setting.

d). Press < to return to the login interface.

4. Enter your FactVerse account and password and press Next.

5. (Optional) Select the organization you belong to: If you have multiple business accounts, select the correct one from a list.

6. Enter password and press Next to complete login.

DataMesh Inspector supports using Third-party login methods for logging in, using Microsoft Entra ID, an identity and access management service, to improve the security when using FactVerse services.

Steps

1. Open the Login interface of DataMesh Inspector.

2. Select the correct language and server.

3. If your organization has a private server, follow these directions below. Otherwise, skip to step 4.

a). Press more option icon as shown in the picture.

b). In the popup, enter the private server’s code.

c). Press Confirm to complete the setting.

d). Press < to return to the login interface.

4. Click on the third-party login icon , and enter account and password for login.

Using the Scan the code to log in feature provided by DataMesh FactVerse Services, quickly log in to your account on DataMesh Inspector.

Steps

1. Open the Login interface of DataMesh Inspector.

2. Press the gear icon to open the setting interface. Select the correct language and server.

3. If your organization has a private server, follow these directions below. Otherwise, skip to step 4.

a). Press more option icon as shown in the picture.

b). In the popup, enter the private server’s code.

c). Press Confirm to complete the setting.

d). Press < to return to the login interface.

4. After returning to the login interface, press QR code and a scanning frame will appear.

5. Log in to FactVerse Services, click on the username in the top navigation bar, and select Scan the code to log in in the account function menu. The system will automatically generate a QR code that refreshes at intervals.

6. Use DataMesh Inspector to scan the QR code generated on the FactVerse Services platform in Step 5. After successfully scanning, a prompt window will appear.

7. In the Scan the code to log in confirmation window on the FactVerse Services platform, click Confirm to complete the login.

Concepts

Architectural Scene: A large spatial project that includes the spatial data and generated record content that the user wants to view.

Annotation: A checklist composed of marks and recorded data generated by the user each time they view the architectural scene.

Architectural Scene Resources: The spatial data content that the user views, including all component models in the scene and their related information.

Architectural Scene Inspection: By scanning the QR code, the architectural scene data overlays onto the construction site, allowing for a visual comparison between BIM design and the actual conditions. The comparison process generates text records, image attachments, and color-coded marks, which are compiled into a scene annotation. This enables the retrieval and modification of historical inspections directly at the scene. The aim of scene inspection is to offer intuitive reference and guidance for the construction team or project supervisors, thereby minimizing rework costs and enhancing construction efficiency.

System requirements

The Inspector can be installed and used on an iPad or iPhone (iOS operating system), and the recommended system configurations are outlined below:

Device

Minimum Configuration

Recommended configuration

iPhone

System: iOS 14

System: iOS 17

  RAM: 4GB

RAM: 6GB

  Chip: A12

Chip: A16

iPad

System: iPadOS 14

System: iPadOS 16

  RAM: 3GB

RAM: 16GB

  Chip: A12

Chip: M2

Overview

DataMesh Inspector stands out as a robust mixed reality tool designed for mobile devices, offering users a seamless mixed reality experience. Its significance extends across the entire building life cycle, encompassing design review and disclosure, construction plan simulation, progress management, completion acceptance, and post-operation maintenance. By leveraging mixed reality technology, the Inspector superimposes BIM files onto the real work site, facilitating 3D design visualization, cloud data transmission, and collaborative work aligned with business processes.

DataMesh Inspector facilitates digital transformation within the construction process, offering users a more intuitive and interactive work experience that enhances collaboration and communication across different stages. Users can seamlessly access and interact with digital resources in the real world, effortlessly monitor project progress, coordinate collaboration among various stakeholders, conduct quality inspections, and manage post-operation and maintenance tasks.

Reference

Every element in the scene has a 3D coordinate that tells us the location of its center relative to the origin point, which is at 0,0,0. The three numbers in the coordinate represent the X, Y, and Z axis values respectively. When facing the origin point from the front, the X axis spans from your right to your left, the Y axis spans from up to down, and the Z axis spans from forward to backward. In each case, the value of the axis increases towards the former direction and becomes negative and decreases towards the latter direction once it reaches the origin point. Keep in mind that these directions are liable to change based on the rotation of your perspective.

In the example below, you can see both an origin point and a point that is located at (7, 3, 4). When viewing the origin point from the front, the point will appear to be 7 units to the right, 3 units above, and 4 units in front of the origin point. On the other hand, if we were to see a point that is located at (-7, -3, -4), it would appear to be 7 units to the left, 3 units below, and 4 units behind the origin point.

Interaction position and assessment

When you have a DataMesh Learn license, you can use the location position and assessment features in DataMesh Studio to create training and assessment scenarios.

You can set up user interactions with the scenario by adding link actions or interaction position to characters, thus creating scenarios with assessment tasks and scoring. Through these interactive actions, users can complete assessment tasks, and their performance can be evaluated and assessed based on their actions.

This feature allows you to assess the viewer’s ability to move an element from a starting location to a target location while viewing the scenario in mixed reality, which can simulate machine assembly, disassembly, repairs, and more.

Add an interaction position

In DataMesh Studio, you can add interaction positions for models and tools, and configure relevant parameters to achieve precise interaction effects, such as initial position, target position, tolerance angle range, automatic attraction range, etc.

The steps to add interaction positions to elements are as follows:

1. Select the element, then press the white Set Interaction Position button in the attributes pane.

2. A prompt should appear at the top of the workspace, which signifies that you have entered interactive building mode. From here, you can drag, rotate, and resize the model into your desired target location.

3. Users can set the interaction position in the attributes pane. For example, customize the interaction name, set the target position of the element, etc.

The Interaction pane is shown in the figure below:

    • Name: This is the name of the interactive position, which can be viewed from the Scene Attributes pane.
    • Initial Position: This parameter shows the starting position and rotation of the element and is grayed out during target mode. To change the initial position, exit target mode to move the element, then return to target mode.
    • Target Location: This parameter shows the coordinates and rotation of the target location. You can change this by dragging and rotating the model in the workspace, or by manually inputting the values.
    • Rotational Lock-on: This is an optional parameter that allows you to configure how similar the angle of the element needs to be to the target location in order to lock into place.
    • Positional Lock-on: This is an optional parameter that allows you to configure how far away the element needs to be from the target location in order to lock into place.

4. Click on the top corner of the Interaction pane, click YES in the popping up box to save the operation.

Check the interaction position list

Click on the workspace and then select the Interaction dropdown icon in the scene, all the interaction positions within the scene will be shown in the attributes pane.

The interaction position list is arranged in ascending order of creation time, displaying interaction order, name, description, and operations.

Operations supported by the interaction position list:

1. Delete: Press the trash can icon to remove the interaction.

2. Move up or down: Click the up or down icons to change the order of interactions.

3. Edit: Click interaction name to enter interaction edition mode to edit the position interaction.

A task refers to a specific objective that scenario editors can set for viewers in order for them to progress through the scenario. Tasks can be used to guide viewers through a simulated workflow, test viewers to see what they would do during certain situations and evaluate their performance. You can also set task categories in order to test for different criteria, and you can set numerical score values for each task in order to quantitatively assess the effectiveness of each viewer.

Create a task category

The steps for creating task categories are as follows:

1. Click Assessment in the Menu and then select the Task option. In the toolbar, go to Assessment > Task.

2. In the Task List, click the Task Category Management link in order to manage your categories.

3. In the Task Category List, click the Add button to open the Task Category window.

4. In the pop-up window, set the parameters of your new type. Below is an explanation of each parameter.

    • Category Name: Enter the type name here. Each task that belongs to this category will display a label containing this name in the task list. The character limit is 18, with no restriction on character format.
    • Label Color: This changes what color the type label is. Changing this allows you to easily differentiate between categories in the task list. The default color is red.
    • Total Available Points: This allows you to set the maximum score a viewer can earn for this category.
    • Passable: If this option is enabled, you could enter a passing grade to easily see if viewers passed or failed in this category.

5. Click Confirm to add your new category.

Create a task

The steps to create a new task are as follows:

1. In the toolbar, go to Assessment > Task.

2. In the Task List, click the Add button to open the Task Type window.

DataMesh Studio provides two task types for you to select:

    • Progression: This type of task scores the viewer based on their progression through the scenario. This is effective when utilized in choice-based scenes that navigate to other scenes based on the viewer’s choice.
    • Interaction: This type of task scores the viewer based on performing the correct actions in each scene. This is effective when utilized in hands-on scenes where the viewer must place a component in the correct location.

When a scenario is created with the purpose of testing viewers, some scenarios can have a linear progression through their scenes, while others may need to jump around between scenes using the link action. The navigation window allows you to control how viewers are able to navigate between scenes, ensuring that they cannot skip forwards or backwards in an unintended order.

To modify the scenario playback mode, you can click on the scenario menu, select Modify Play Mode.

In the window of Modify Play Mode, check or uncheck the option for “Enable Stage Traversal” as needed. When this option is checked, you can navigate scenes by clicking the page turn button while playing the scenario in DataMesh Learn.

Enable Stage Traversal: If this option is enabled, viewers can freely travel to the next scene whenever they want. Disabling this option ensures that they have to fulfill any conditions you have set before moving forward.

Enable Table of Contents: When this is enabled, viewers can see the table of contents, and select any scene that it contains in order to travel to that scene.

Objective

The training instructor can use DataMesh Studio to create a scenario for assembling cable lines that includes task assessment and scoring.

Prerequisite

The cable line models (DianLanXian_A, DianLanXian_B, CRMA15_Xian) and the cable interface models (DianLanJieKou, CRMA16_JieKou) have been uploaded to the resource library of FactVerse Services.

Steps

1. From the Resources pane, add all the necessary models into the workspace.

2. Add interaction position for cable line DianLanXian_A.

a). Select the cable line “DianLanXian_A” in the element list and click the Set Interaction Position button in the attributes pane.

b). In the Interaction pane, change the interaction Name to “Cable Line A Position Interaction”.

c). Move the cable line to the cable interface location in the scene and set the target position for the cable line.

d). In the Interaction pane of the attributes pane, set the Positional Lock-on to “1” (unit: m).

e). Move the cable line to the cable interface location in the scene and set the target position for the cable line.

3. Add interaction position for cable line DianLanXian_B.

a). Select the cable line “DianLanXian_B” in the element list and click the Set Interaction Position button in the attributes pane.

b). In the Interaction pane, change the interaction Name to “Cable Line B Position Interaction”.

c). Move the cable line to the cable interface location in the scene and set the target position for the cable line.

d). In the Interaction pane of the attributes pane, set the Positional Lock-on to “1” (unit: m).

e). Click x button to exit the Interactive Build mode, in the pop-up prompt box, click the Yes button to save the operation.

4. Add position interaction for cable line CRMA15_Xian.

a). Select the cable line “CRMA15_Xian” in the element list and click the Set Interaction Position button in the attributes pane.

b). In the Interaction pane, change the interaction Name to “Cable Line C Position Interaction”.

c). Move the cable line to the cable interface location in the scene and set the target position for the cable line.

d). In the Interaction pane of the attributes pane, set the Positional Lock-on to “1” (unit: m).

e). Click x button to exit the Interactive Build mode, in the pop-up prompt box, click the Yes button to save the operation.

5. Click anywhere in your workspace that does not select a an element, and the attributes pane will display the list of interaction positions in the scene.

6. Create a task type.

a). Click on the Assessment menu in the Menu, and then select the Task

b). In the Task List of the attributes pane, click on the Task Category Management to open the Task Category List.

c). In the Task Category List, click the Add button to open the Task Category window.

d). In the Task Category window, enter the task Category Name as “Interaction” and select the necessary parameters such as Passable and Passing Score.

e). Click Confirm to complete the addition of the task category.

f). Click < to exit the Task Category List.

7. Create a new scoring task.

a). In the Task List pane, click the Add

b). In the Task Type window, select Interaction and click Confirm

c). In the Add task window, fill in Task name as “Assemble Cable Line with Cable Interface”.

      • Select Task type as “Interaction”.
      • Selection Interaction ID as “ID:2”.
      • Set Scoring rules as Result Scoring, Operation succeeded as + 20 scores.

d). Click the Confirm button to complete the addition of the task.

8. Click  in the toolbar to view the real effect.

a). Click in the toolbar to view the real effect.

b). Click the Complete

c). After demonstrating all the interactions, you can click the Skip button to enter the next scene.

9. Click Modify Play Mode in the Menu and uncheck the option Passable.

10. Save the scenario with the name “Assembling Cable Lines”.