Behavior tree
Introduction to behavior trees Definition A Behavior Tree is a decision-making structure used to control the behavior of virtual characters or systems. It consists of multiple nodes, each representing a behavior or decision step. Behavior Trees decompose complex behaviors into simpler, manageable sub-behaviors through a hierarchical approach. In FactVerse Designer, Behavior Trees can be utilized […]
Function descriptions
Create digital twin templates FactVerse Designer provides two methods to create digital twin templates to meet different needs: Customize a preset template The Virtual Factory DLC includes a range of common templates, such as sources, conveyors, and AGVs (Automated Guided Vehicles). Users can select these preset templates and customize them to meet their specific needs, […]
Quick start: Build a digital twin scene
This chapter will demonstrate the basic workflow of building a digital twin scene using FactVerse Designer through templates and models from the Virtual Factory DLC. Through the following examples, you will learn about the key steps in creating a digital twin scene. Basic workflow Basic steps to set up a digital twin scene: 1. Create […]
Basics
This chapter aims to introduce the fundamental concepts of digital twins, system requirements, login methods, and user interface, helping users understand and prepare to use FactVerse Designer. Concepts Digital Twin Template Digital twin templates are used for a category of digital twins, with each template containing metadata, behavior trees, and resources for that category of […]
Overview
FactVerse Designer is a physical AI design tool built specifically for industries like manufacturing, logistics, and transportation. It offers intuitive, user-friendly tools for creating and editing scenes, allowing users to design and simulate complex system processes to boost efficiency and optimize operations. Core capabilities FactVerse Designer possesses the following core capabilities: Visualizing actual scene: FactVerse […]
New Model Loading Mechanism Introduction
1. Overview The February 2025 update (Version 2412, Internal Version 7.3.0) introduces a completely new model loading mechanism, designed to significantly improve loading performance. Both the old and new model loading mechanisms will run in parallel, so please be aware of compatibility between different versions. 2. Features of the new model loading mechanism 3. Scope […]
Reference
How to understand 3D coordinates in the scene Every element in the scene has a 3D coordinate that tells us the location of its center relative to the origin point, which is at 0,0,0. The three numbers in the coordinate represent the X, Y, and Z axis values respectively. When facing the origin point from […]
Edit scenario courseware
Teachers can use DataMesh Studio to edit training scenarios and courseware. After creating the courseware and adding questions on the FactVerse platform, teachers can bind and edit the scenario content in DataMesh Studio. The following types of questions can be edited and configured: Content Viewing Questions: These questions can be bound to specific chapters in […]
Actions
Actions are the basis of scenario expression and interactive capability. Actions are the basis of scenario expression and interactive capability. After selecting an element, click the button in the upper right corner of the attributes pane. An action menu for adding actions will appear. Clicking the action option in the menu to add the corresponding […]
Elements
In DataMesh Studio, elements are all the various types of objects that you can incorporate into your scene. This ranges from 3D models to attachment resources, built-in tool models, expanded tools, lights, cameras, and more. You can combine these elements together to create organic 3D scenes that can be used for display, training, and demonstrations. […]